August spent a lot of his post college time rock climbing, building videogame prototypes, and spending time with friends while also oversharing about aforementioned prototypes. After putting several months into one particular game idea Sweepyheads: the Game, he decided that he wanted to work with a game studio that would appreciate his enthusiasm and encourage development of unique game mechanics. August, in general, doesn’t like to come to the table empty handed, and felt that he could prove himself and make some really fun and impressive content at the same time.
In December, 2016, he left his San Francisco software position and moved to Cleveland, OH to execute a solo VR project over the course of one year. The end goal in this approach is 1) to create a game that’s fun and impressive to August and his peers, which does not cater specifically to a majority crowd and/or financial gain, and 2) to impress one or several game studios with his portfolio and earn a spot on a development team as a gameplay programmer or similar position.
List of accomplishments and highlights in Auggo Doggo Games solo development*
*August has other skills, tools, and languages that were obtained through school, work and non game related personal projects. Any other skills can usually be found listed in either his Game Industry Resume, or his General Software Dev Resume.
Inquiries, business or otherwise, can be sent to Contact@AuggoDoggoGames.com.